![]() I learned more design theory from Syd Mead's 3-hour gouache painting video at Gnomon than from all of Pavlovich's stuff combined. ![]() It is complex but still the most advanced and used software for. On the other hand, Sinix, Scott Robertson's books, James Gurney's books and videos, Feng Zhu, Gnomon, Burne Hogarth's books, etc. r/ZBrush Maria Savelyeva talked about the workflow behind the Gold-Inlaid Colt 1849 Pocket Revolver project, shared how the intricate engravings were made, and discussed the texturing process. The students can use ZBrush by using the essential tools of the software and by learning them. It's for things like this why Pavlovich is so useful. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. Please tell me what you need to do a complete beginner in zbrush to start learning it I found a whole bunch of courses and tutorials, but I can not choose. ![]() For instance, I used Zbrush for five years without knowing that ctrl + clicking on the transpose line / gizmo will duplicate a tool and allow you to place it furthermore, letting go of ctrl will make copies of that duplication. Welcome to Absolute Beginners Zbrush course by SpeedChar. I don't think that any of them have helped me design better stuff, but the tips have made me a better, more agile ZBrush user, and this is invaluable. My reply was initially downvoted a bit, but I'd just like to clarify to everyone here that I have 5-10 epiphanies / forehead smack moments every time I watch one of his livestreams. ![]()
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