Our average gameplay latency or matchmaking times were both lower than our targets, and we continue to look at ways to improve both. We had 4x our estimated players and we had no server issues. On all counts, this test was extremely successful for our team. Test client and server-side maintenance and patching.Optimize the game by discovering and reducing crashes and bugs.Test wider array of different PC setups, hardware and software compatibility, and game client stability.Test matchmaking queues and how they worked individually. This includes things like match performance, player logins and overall matchmaking.
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